About Proximal VR
VR is the future of experiential learning, but only if it’s available to everyone. ProximalVR is designed to let educators (K-12, higher ed, professional, technical and more) create interactive VR simulations using simple drop-down menus. If you can build a slide deck, you can build a VR experience with Proximal VR.
Unlike any other tool, Proximal VR simulates the experience of being in a real place and able to place your hands on real objects. Students can engage with Proximal VR on their own devices, from desktop computers to VR headsets to Chromebooks to mobile phones.
What’s more, Proximal VR can be integrated with specific state curriculum requirements or other learning objectives, making it possible to incorporate student assessment into the interactive experience.
What We Offer
From discovery to development.
Curriculum-based K-12 tools for teachers
Imagine being able to sit down at your computer and build a VR-based lesson, designed to meet your state’s curriculum requirements and providing student assessment, with the skills and technology you already have.
Hands-on tools for learning professional skills
Trainers and instructors can create hands-on experiences that replicate the skills necessary to learn a particular task, delivered remotely and without putting additional burdens on facilities and staff.
Virtual experience development
We can consult with you to create customized learning environments built around your educational outcomes, lesson plans, or institutional goals.
Featured Client
The North Carolina Museum of Art has an ongoing program to digitize artifacts and make them available to as many students as possible. But they realized that digitizing the objects wasn’t enough. They had to make sure students could access and engage with them, something that was difficult to impossible with the technology available.
ProximalVR is working with NCMA’s K-12 educators to build experiences that let students visit accurate VR simulations of historical locations and hold virtual models of real artifacts in their hands. It’s not surprising that students find the ProximalVR experience infinitely more engaging than looking at photos in a textbook.