Hunter Janes is a data scientist, designer, and project director with a decade of experience in the AAA video game industry and television production. His recent VR work can be seen in the popular titles Star Trek: Bridge Crew, Star Trek: Bridge Crew – The Next Generation, and Werewolves Within. He has conducted extensive research on telemetry-based behavioral profiling and knowledge scaffolding. Mr. Janes has extensive experience managing a VR design and development team from conceptualization to production and commercialization.
Dr. Jeffrey Pomerantz, Ph.D. is a recovering academic, having been a professor and researcher for more than two decades. Pomerantz was an Associate Professor of Practice and the Online Program Coordinator at the School of Library and Information Science at Simmons University. Before that, he was a tenured Associate Professor in the School of Information and Library Science at the University of North Carolina at Chapel Hill. He has also been an instructor at a significant (α = 0.05) percentage of the other iSchools around the world.
At some point in there, Pomerantz was a Senior Researcher with the EDUCAUSE Center for Analysis and Research (ECAR). In that capacity he was the principal investigator for the HP/EDUCAUSE “Campus of the Future” project, the broadest study to date of VR and AR in postsecondary education.
Pomerantz has been conducting research on and developing online and interdisciplinary pedagogy for most of his career. Dr. Pomerantz has extensive experience with instructional design for online teaching and learning, and developing and implementing instructional materials and entire curricula for online programs. He has taught fully-online and hybrid courses since 2001… before the first fully-online web-based degree program launched, and way before the term MOOC was invented.
Pomerantz has written two books for the MIT Press Essential Knowledge Series: Metadata (one of the first published the Essential Knowledge Series), and Standards, co-authored with Jason Griffey (anticipated publication date 2024).
David Self has been Lead Artist and Art Director for multiple game studios. Throughout a career spanning two decades, he has been involved in development for nearly every gaming platform that has existed in that time. He has also created art for a wide variety of physical media, including comic books, graphic novels, sports trading cards, and clothing. Mr. Self has extensive experience identifying users’ and customers’ needs for commercial art and designing and producing novel environments for VR experiences.
Matte Wagner is a systems designer with a decade of experience in the AAA video game industry. He has driven design on such blockbuster titles as Far Cry 4, Tom Clancy’s The Division 2, and Star Trek: Bridge Crew. He has long been an advocate for accessible design for games. Mr. Wagner has extensive experience in sound design, having created original music, cinematic sound effects, and voiceovers for multiple games and other media.